Mobile Phone Games

Mobile phone Java games are supported for a wide range of phone brands and models now, especially Nokia. Use the link on the main upper left menu to go and take a look. If you have a phone that supports them they are great to pass the time with when you have a few minutes on your hands. Each game has its own basic preview.

Game

The original Game took place in 1999, and was only open to residents in the Netherlands. The 2005 edition was open to participants in more than 20 countries. Although notorious for the frequent bugs and crashes experienced during the Europe-wide live finals, the games were very popular.

It is unknown if Nokia will continue producing Nokia Games, as there was no game in 2004 and the 2005 game was very different in style from the others.

The very first Nokia Game was only open to residents in the Netherlands, and centred round a young boy called Sisu, who is taken to hospital after a serious snowboarding accident. From there on it was up to the player to discover what had happened to him, and what to do next.

It was a true Alternate Reality Game, with hidden clues in phone calls, magazines and TV adverts. Some sections even required to players to phone each other to discover their usernames. Many games in this edition were also under a strict time limit, and failing the game once meant being instantly eliminated.

A lot of emphasis was placed on the "community" in the 2002 game. For example, players could design small logos or "tags" which would be placed on random billboards throughout the Music City. Players could then vote for the best tags. Similarly, players could compose short songs using a Flash editor. This was also the first game with a "leaderboard" - giving players a rough idea of what position they were in.

 
 
 

Prizes

The Nokia Game, being essentially a marketing campaign for Nokia, of course offered big prizes.

The number of prizes depended on the country, with some countries maybe receiving only a handful (such as Greece or Turkey), and some receiving over 100 prizes (such as the United Kingdom). Generally speaking, the top 50-100 players in each country were guaranteed to receive a prize.

The prize would usually consist of latest mobile phone, which would be shipped to Game winners before the phones arrived in shops, thereby enabling the game's players to test and promote the phones on companies behalf.

 
 
 
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